Game Dev
Posts tagged “Game Dev”.
- What Multiplayer Netcode Taught Me About Distributed Systems
Building multiplayer netcode forced me to handle latency, authority, stale state, correction, and ordered events long before I used those terms in data systems.
- The GPU Collision Detector That Didn't Get Faster
A CUDA collision detector was no faster at the tested scene size because of memory layout, transfer costs, divergent work, and coarse timing.