game-dev
Posts tagged "game-dev".
- Netcode Is a Distributed System Wearing a Game
I built multiplayer netcode in grad school and only later realized I'd built a distributed system: optimism at the edge to hide latency, one authority at the core to stay consistent, and a reconciliation loop for when they disagree. The same three moves I keep making in data infrastructure.
- I Put Collision Detection on a GPU. The Timer Said It Was a Wash.
For a grad independent study I built a collision system on the CPU, then ported it to CUDA expecting a speedup. It came out a wash — and that non-result taught me more about parallel compute than a clean win would have.